Deads zombie survival mode is fun begin here; defeating zombies is hard to compare to humans soldiers. But if anybody applies a proper strategy, it becomes much more accessible; for example, it’s hard to defeat zombies at night compared to daytime. So wait for daylight, then attack zombies’ homes.
<p>It’s been about two good years since we’ve heard anything about the upcoming Final Fantasy XI mobile remake, but apparently there’s still life in the project, as job listings for the game feature new screenshots of the game.</p><p>Redditors tracked down recent job posting for Nexon’s Final Fantasy XI project on the company’s careers site. While the job listings were posted in January 2018, folks on Reddit quickly noticed that the images on the page were actually added in at the end of April. All signs point to this project still being very much alive.</p><p>We still don’t know a whole lot about what this reboot will entail. We learned way back in 2015 that Final Fantasy XI for mobile will be running on Unreal Engine 4, and includes UI improvements and other enhanced features.</p><p>Final Fantasy XI has been quietly chugging along since 2002, and it’s one of the few classic MMORPGs that’s held onto its subscription model. The game is well known for its daunting difficulty, but it has maintained a tight knit community, possibly as a result of the game’s tough nature.</p><p>Nexon could be a good match for the game, as they have a pedigree of fine mobile games including Dynasty Warriors: Unleashed and Battlejack. Here’s hoping Nexon’s recruitment efforts are a sign of more things to come for Final Fantasy XI mobile.</p>Source: Gematsu
Zombies and Guns Mod Zombies and Guns [MOD] V1.1.2 Features:Many lives many patronsthe Zombies and Guns is an arcade game with an isometric view, where you have to survive during a zombie Apocalypse, destroying hordes of the undead. For this you will have an impressive Arsen of weapons, from simple sticks to the rapid-fire machine guns and ample opportunities for character development. The game is made in the style of the Wild West, the expanse of which you'll fight, by the "ordinary" dead, you expect an exciting battle with the bosses.
<p>John on Fire is lighthearted send-up of revenge classics like Man on Fire and John Wick. It launched earlier this year for iOS and Android, and it seems to have found decent success thanks to its top-down shooting action, goofy sense of humour, and lengthy single-player campaign.</p><p>Now, as announced by the developer over on Reddit, the game is about to receive a sizable graphical and gameplay overhaul. Interestingly, this will also be accompanied by a change in name. From the end of the month, John on Fire will be known as Grey’s War: Justification.</p><p>The new version is going for a darker, grittier look, with a cel-shaded style similar to art from the GTA games. You’ll see more blood effects during enemy death animations, and placeholder assets have been updated to reflect the new aesthetic. The developer also mentions unspecified quality of life improvements and general visual updates.</p>
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A PHILOSOPHER witnessed from the shore the shipwreck of a vessel, of which the crew and passengers were all drowned. He inveighed against the injustice of Providence, which would for the sake of one criminal perchance sailing in the ship allow so many innocent persons to perish. As he was indulging in these reflections, he found himself surrounded by a whole army of Ants, near whose nest he was standing. One of them climbed up and stung him, and he immediately trampled them all to death with his foot. Mercury presented himself, and striking the Philosopher with his wand, said, "And are you indeed to make yourself a judge of the dealings of Providence, who hast thyself in a similar manner treated these poor Ants?'
Bee Run 3D – Fun Running Swarm Race Games Mod Bee Run 3D – Fun Running Swarm Race Games v 1.0.1 Mod Features:Enter the game to give a lot of moneyBee Run 3D is an amazing rush game of running bee crowd. Have fun with the bee swarm runner race games! Fly your swarm by race obstacles and grow it. Be the best runner! Just run your crowd!Bee Bee travels and gathers her fun friends to collect as much honey as possible and fill her honeycombs in running. However, there is not much time to look around, because to pass all the levels and collect honey, you need to collect friends – your BIG RUNNER SWARM. You can adjust the size of your team and fight with a crowd of other bees that will meet you on the way. BRING HONEY TO YOUR HIVE AND COLLECT A LARGE INVINCIBLE SWARM.In this game you can: Manage the Bee Bee. Gather your big crowd. Collect honey for the hive. Fight with other crowds that will be in your way.Enjoy!
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<p>According to successful iOS developers like Atypical Games, Rogue Rocket Games, and Slitherine, Android gamers don't pay for premium games.</p><p>That realisation dawned on them after witnessing their own and other's unsuccessful attempts at releasing premium titles on the Play Store.</p><p>However, that only tells half the story. What about the developers that have managed to hit it big with premium titles on Android? It's time we heard their thoughts on this matter.</p><p>We reached out to premium developers ustwo, Not Doppler, Sirvo, DotEmu, Coffee Stain Studios, and Rainbow Train to learn more about how to sell premium on Android and what advice they'd give to developers who have struggled to make an impact.</p>Rainbow TrainoO / HOOK<p>Maciej Targoni: "I think the most important element (to a premium game's success) is the unique look and game play. It's really hard to make a game like Monument Valley and struggle with sales.</p><p>"With HOOK or oO I did almost zero marketing. I just showed a game here and there and people picked it up just because it wasn't another Flappy Bird or 2048 clone.</p><p>"Being different is the easiest way to get through.</p><p>"I don't think too much about monetization. Game design is my main focus. I think that ads and IAPs are destroying experience, so I had no option but to make a paid app.</p><p>"Maybe it's just luck - I have no idea. I will have to replicate success with upcoming titles to be sure."</p>DotEmuR-Type / R-Type II / Another World<p>Cyrille Imbert: "Premium is a struggle when you have to get your name out. It is such a tough and competitive market today that if you need to get people to know that your game is great and make them pay for it before trying it, you are going to have a bad time.</p><p>"The only solution if you don’t have a renowned license or a well-established catalogue is to make a game as good as you can. Never give up on the quality and try to talk directly to people and communities that might be interested in your game, the rest will follow at some point.</p><p>"Monument Valley, The Room, and Threes! are successful games that came out of nowhere because they are great games and ideas with a high level of quality. People have so much fun playing them that they do all the promotion themselves. Quality and fun are keys.</p><p>"By doing this it will also be easier to convince a publisher that your game is going to be successful… This publisher might have the means to get your name out when you don’t."</p>ustwoMonument Valley / Monument Valley: Forgotten Shores<p>Matthew 'Mills' Miller: "Simply put from my view, quality sells on any platform. It's just a question of how much."</p><p>Dan Gray: "It's performed pretty well if you look at it individually - as a percentage of total Monument Valley revenue it accounts for 20 percent if you include Amazon and Google Play together.</p><p>"Of course there's other factors towards sales being so weighted in favour of iOS like the Apple Design Award and GOTY. But even when looking at a general influx of new players like the House of Cards featuring, revenue is around 25 percent that of iOS. Considering the number of devices out there and the amount of noise from social media it's been slightly underwhelming, but these numbers do fall in line with other developers' experiences.</p><p>"I think any promotion or noise we have always spills into other platforms, and the initial success of Monument Valley on iOS definitely helped with the launch on Android. It gave us a nice staggered release and enough time for hype to circulate before our Google Play release.</p><p>"I mean it's a struggle for anyone who wants to make premium games on either platform. Just taking a quick look at the charts in the US, there's only eight games in the top two hundred grossing on Google Play and that only changes to fourteen on iTunes. Apart from the ever present outlier of Minecraft, it's practically impossible to permeate the top one hundred for a prolonged period of time.</p><p>"One thing our team tries to stick to is the idea of "moments". If you're releasing a game with zero paid marketing the only thing you're relying on is word of mouth and general buzz. Why is the player going to mention this to a friend, say something on Twitter, or post a picture on Facebook - what are those water cooler moments?</p><p>"With Monument Valley those moments begin the first time you rotate a piece of geometry in the intro. That moment where you say "I don't understand, how do I do this?", then it all clicks into place in an unforeseen way. That's the thing you tell your friend and that's the thing you put in a family members hands and those moments are placed in every chapter you play.</p><p>"Another angle of Monument Valley is the art style and visual polish. In a world where free to play games chase thousand hour game loops, it isn't viable to commit the amount of polish we do for a comparatively short piece of content. Play on this contrast and give players an experience they simply couldn't get from a free title. Go for being a relatively small but sumptuous fillet mignon as opposed to an all you can eat buffet, it's the only way we can compete."</p>Not DopplerEarn to Die / Earn to Die 2<p>John Daskalopoulos: "In our case, consistent promotions to our web audience, plus upselling from shorter standalone free online versions has definitely helped maintain Earn to Die's strong performance as a premium mobile title over the last few years.</p><p>"I think selling premium content is a universal problem that many developers / publishers experience across all mobile platforms. The main problem with premium games is that the upfront price instantly stalls the word-of-mouth growth potential of your game, making it much harder for your game to go viral.</p><p>"My main advice is to evaluate your monetization strategy for your game. If your gameplay is supported by IAPs, has natural placements to include interstitial ads and / or is well-suited to video ads, opting for free-to-play could end up becoming a worthwhile decision - particularly if you have struggled with premium in the past.</p><p>"This isn't to discount premium completely - as there have been a number of great premium success stories recently - but going free to play does have a number of benefits -particularly to publishers / developers who don't have an existing audience to cross-promote to.</p><p>"If premium is the chosen strategy for your game, ensure that it has the necessary hooks to attract your target audience, and have strategies in place for how to attract people past the initial pay barrier. Investigate what key factors for other premium games with similar target audiences to your own have done to achieve success, and determine if adapting a similar strategy for your own game is feasible."</p>Coffee Stain StudiosGoat Simulator / GoatZ<p>Armin Ibrisagic: "I think the main reason Goat Simulator sold really well on mobile is because it was already a pretty well-known PC game. We saw a lot of people buy it on day one.</p><p>"That initial boost right bumped us up on the sales charts, which helped give visibility to completely new customers.</p><p>"I think mobile developers specialize in mobile far too often - for us the mobile version of Goat Simulator has worked great in synergy with PC, and with other platforms as well."</p>Sirvo<p>Threes!Asher Vollmer: "Sadly, I have no clue why Android users spend less money than iOS users on premium games. I have a hunch it might be related to the fact that Android phones tend to be cheaper than iPhones, which means that the people who buy them are just more frugal in general.</p><p>"Threes! is a very sticky game that people tend to play for a while. I think that's been the main factor in its success on any platform.</p><p>"Threes!'s success up to this point has been more about its sturdy game design and less about any sort of savvy business decisions."</p>
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Shadow of Death MOD APK, you can play the game with the best modern tools. The game can only be played interestingly if there is something called Life in this game. That means the life role in the game is high. Total Life is 100 points. Enemies will continue to decrease those points to attack us. We need to make sure those points are not diminished. When an animal attacks us, we have to go very fast and knock it down as quickly as possible. Only then can we move on to the next stage of making our game. We can not continue the game if we do not have Life. We need to retain a part of Life. You can easily win this game if you use it at the right moment.Download Mobile Legends MOD (Unlimited Money) v2.2.2 (MOD, Unlocked All Pack/No Watermark)
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